GeForce GTX 480 vs. GTX 460 SLI
Een belangrijker vergelijk is echter GeForce GTX 460 SLI ten opzichte van een enkele high-end GeForce GTX 480. Twee GTX 460's kost immers slechts een klein beetje meer dan een enkele GTX 480. En wat blijkt: twee GTX 460's is vrijwel altijd sneller! In sommige gevallen zelfs richting de 30% of meer. Gemiddeld komen we uit op een prestatieverschil van 13,5% in het voordeel van de SLI-opstelling.
| Productnaam | GeForce GTX 480 | GeForce GTX 460 SLI | 460 SLI vs. 480 |
| 3DMark Vantage (Performance) | 17874 | 22309 | 24,8% |
| Heaven 2.0 DX11 [1920x1080 No tesselation] | 67,7 fps | 79,5 fps | 17,4% |
| Heaven 2.0 DX11 [1920x1080 Normal tesselation] | 53,2 fps | 59,8 fps | 12,4% |
| Heaven 2.0 DX11 [1920x1080 Extreme tesselation] | 40,7 fps | 43,0 fps | 5,7% |
| Far Cry 2 [1680x1050 - Very High] - Gemiddeld | 123,1 fps | 134,0 fps | 8,9% |
| Far Cry 2 [1680x1050 4xAA - Very High] - Gemiddeld | 108,1 fps | 123,0 fps | 13,8% |
| Far Cry 2 [1920x1080 - Very High] - Gemiddeld | 115,3 fps | 127,0 fps | 10,1% |
| Far Cry 2 [1920x1080 4xAA - Very High] - Gemiddeld | 79,8 fps | 119,0 fps | 49,1% |
| Resident Evil 5 [1680x1050 - High] - Gemiddeld | 127,0 fps | 125,0 fps | -1,6% |
| Resident Evil 5 [1680x1050 4xAA - High] - Gemiddeld | 115,7 fps | 125,0 fps | 8,0% |
| Resident Evil 5 [1920x1080 - High] - Gemiddeld | 125,1 fps | 119,0 fps | -4,9% |
| Resident Evil 5 [1920x1080 4xAA - High] - Gemiddeld | 119,8 fps | 119,0 fps | -0,7% |
| Street Fighter 4 [1680x1050 - High] - Gemiddeld | 321,8 fps | 309,0 fps | -4,0% |
| Street Fighter 4 [1680x1050 4xAA - High] - Gemiddeld | 226,7 fps | 217,0 fps | -4,3% |
| Street Fighter 4 [1920x1080 - High] - Gemiddeld | 313,9 fps | 307,0 fps | -2,2% |
| Street Fighter 4 [1920x1080 4xAA - High] - Gemiddeld | 208,5 fps | 215,0 fps | 3,1% |
| Tom Clancy's HAWX DX10(.1) [1680x1050 - High] - Gemiddeld | 124,0 fps | 151,0 fps | 21,8% |
| Tom Clancy's HAWX DX10(.1) [1680x1050 4xAA - High] - Gemidde | 118,0 fps | 145,0 fps | 22,9% |
| Tom Clancy's HAWX DX10(.1) [1920x1080 - High] - Gemiddeld | 115,0 fps | 145,0 fps | 26,1% |
| Tom Clancy's HAWX DX10(.1) [1920x1080 4xAA - High] - Gemidde | 102,0 fps | 132,0 fps | 29,4% |
| S.T.A.L.K.E.R. Call of Pripyat [1680x1050 Extreme] - Tessela | 79,0 fps | 106,0 fps | 34,2% |
| S.T.A.L.K.E.R. Call of Pripyat [1680x1050 4x AA Extreme] - T | 46,0 fps | 56,0 fps | 21,7% |
| S.T.A.L.K.E.R. Call of Pripyat [1920x1080 Extreme] - Tessela | 64,0 fps | 93,0 fps | 45,3% |
| S.T.A.L.K.E.R. Call of Pripyat [1920x1080 4x AA Extreme] - T | 36,0 fps | 48,0 fps | 33,3% |
| Just Cause 2 [1680x1050, Very High, 0x/16x] - Dark Tower | 53,6 fps | 39,0 fps | -27,2% |
| Just Cause 2 [1680x1050, Very High, 4x/16x] - Dark Tower | 49,5 fps | 39,0 fps | -21,2% |
| Just Cause 2 [1920x1080, Very High, 0x/16x] - Dark Tower | 48,2 fps | 39,0 fps | -19,1% |
| Just Cause 2 [1920x1080, Very High, 4x/16x] - Dark Tower | 43,7 fps | 34,0 fps | -22,2% |
| DiRT 2 [1680x1050, 0x AA - Ultra High] Gemiddeld | 98,6 fps | 121,0 fps | 22,7% |
| DiRT 2 [1680x1050, 4x AA - Ultra High] Gemiddeld | 85,3 fps | 110,0 fps | 29,0% |
| DiRT 2 [1920x1080, 0x AA - Ultra High] Gemiddeld | 91,1 fps | 116,0 fps | 27,3% |
| DiRT 2 [1920x1080, 4x AA - Ultra High] Gemiddeld | 79,5 fps | 103,0 fps | 29,6% |
| AvP DX11 [1680x1050, 0x AA - Very High] Gemiddeld | 57,2 fps | 74,0 fps | 29,4% |
| AvP DX11 [1680x1050, 4x AA - Very High] Gemiddeld | 40,6 fps | 52,0 fps | 28,1% |
| AvP DX11 [1920x1080, 0x AA - Very High] Gemiddeld | 50,6 fps | 56,0 fps | 10,7% |
| AvP DX11 [1920x1080, 4x AA - Very High] Gemiddeld | 36,0 fps | 46,0 fps | 27,8% |
| Gemiddeld | - | - | 13,5% |

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